Tuesday 20 August 2013

Computer Graphic World July 2013


Contents



“The more you can see, the more you can do” – Jon Peddie, 1989

Well, we’re about to see more, a whole lot more – in fact, four times (4X) more –than what we can see now on the best HD screens. Today’s screens tickle our retinas with two million pixels. Tomorrow’s 4k screens will blast 8.3 million pixels. Pixels so sharp and so clear, you’ll think you could walk into the display.
The name “4k” has already taken hold in our supersophisticated vocabulary; and we like things short and easy to say. However, last October, the Consumer Electronics Association (CEA) unanimously
agreed on the term “ultra high definition” because they like bigger names. They’ll let you shorten it to “ultra HD.” Sony, however, said thanks but no thanks: We’ll call ours “4k UHD.” You and I will call
them “4k.” The term “4k” is a slight exaggeration. The resolution is actually 3840 × 2160 (8.3 megapixels). But the “4” in 4K is the key because a 4k display shows four times as many pixels as an HD display,
so you go from 2 to 8.3 megapixels (Mpix).

Nvidia’s Quadro line of professional
graphics cards have been the
standard for professional graphics for many
years. The cards run the gamut, from entry
level all the way up to some of the fastest
graphics hardware available. Unlike gaming
cards, which are tuned for higher frame
rates, professional cards are geared more for
professional applications, such as CAD and
digital content creation that requires the
use of large models with high interactivity.



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